Amir

Amir

4★ · Vanguard · Order

TierT2Stats (Lv. 60) — HP 392 · ATK 382 · DEF 172

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • RapierAttack1 Cost

    100% Defense-Based Damage

  • RapierAttack1 Cost

    100% Defense-Based Damage

  • Steel BarrierSkill1 Cost

    100% Shield

  • Hovering MetalSkill1 Cost

    3 Damage Reduction 2 Metallization

    Epiphany

    • I3 Damage Reduction 4 Metallization
    • II2 Damage Reduction 2 Metallization 2 Counterattack
    • III3 Damage Reduction 3 Metallization
    • IV3 Damage Reduction 5 Metallization
    • V2 Metallization At the start of the turn, 1 Metallization
  • Metal PierceAttack1 Cost

    90% Defense-Based Damage × 2 If in Metallization state, decrease Metallization by 1 and inflict 2 Vulnerable

    Epiphany

    • I110% Defense-Based Damage × 2 If in a Metallization state, decrease Metallization by 1, add 1 Hit, inflict 2 Vulnerable
    • II200% Defense-Based Damage Decrease Metallization by up to 2 +150% Damage Amount for each
    • III90% Defense-Based Damage × 2 1 Vulnerable 2 Metallization
    • IV110% Defense-Based Damage × 2 1 Vulnerable On Recover, decrease Cost by 1 for 1 turn until used
    • V110% Defense-Based Damage × 2 If in a Metallization state, decrease Metallization by 1, and inflict 2 Vulnerable, 2 Weaken
  • Metal ExtractionSkill1 Cost

    2 Metallization For 1 turn, 2 Resolve

    Epiphany

    • I2 Metallization Increase Shield Gain Amount of Skill Cards by 30% for 1 turn
    • II3 Metallization For 1 turn, 3 Resolve
    • III2 Metallization For 1 turn, when using Skill Cards, 1 Metallization (max 2 times)
    • IV2 Metallization For 1 turn, 3 Resolve
    • V3 Metallization For 1 turn, +30% Metallization Damage Amount
  • Full Metal HurricaneAttack2 Cost

    200% Defense-Based Damage to all enemies For 1 turn, Metallization targets all enemies and +20% Damage Amount

    Epiphany

    • I200% Defense-Based Damage to all enemies For 1 turn, Metallization targets all enemies and +60% Damage Amount
    • II200% Defense-Based Damage to all enemies For 1 turn, add 1 Hit and +50% Damage Amount to Metallization
    • III200% Defense-Based Damage to all enemies At the end of the turn, decrease Metallization by up to 2 120% Defense-based Damage to all enemies for each
    • IV80% Defense-Based Damage × 4 to all enemies For 1 turn, Metallization targets all enemies and +20% Damage Amount
    • V100% Defense-Based Damage × 3 to all enemies Decrease Metallization by up to 2 Add 1 Hit for each
  • Iron SkinSkill1 Cost

    Decrease Damage Taken by 20% for 1 turn Decrease up to 4 Metallization Additionally decrease Damage Taken by 20% for each

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metallization.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    At the start of battle, gain 2 Metallization.

  • Lv.3Vivid MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.4Inner MemoryEgo Skill Upgrade

    Changes Steel Resolve's Shield gain effect to 150% per 1 Metallization removed, and increases the Metallization gain effect at the start of the next turn by 2.

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    At the start of the turn, gain 1 Metallization.

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