Cassius

Cassius

4★ · Controller · Instinct

TierT1Stats (Lv. 60) — HP 338 · ATK 423 · DEF 186

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • CardsAttack1 Cost

    100% Damage

  • Wild CardAttack2 Cost

    220% Damage

  • Mana FieldSkill1 Cost

    Heal 100%

  • Pop Eyed PopperUpgrade1 Cost

    Start a random 1 out of 4 Quests

    Epiphany

    • IStart a random 1 out of 4 Quests
    • IIStart a random 1 out of 4 Quests Create Quest Card, remove Ephemeral, apply Retain
    • IIIStart a random 1 out of 4 Quests When the Quest is completed, create a stronger Quest Card
    • IVChoose 1 out of 4 Quests to start
    • VStart a random 1 out of 4 Quests When the Quest is completed, replace it with another random Quest
  • Devil DiceAttack1 Cost

    160% Damage Draw 1

    Epiphany

    • I200% Damage Create 1 Quest Card(s)
    • II160% Damage Draw 1
    • III160% Damage to all enemies Draw for each target hit
    • IV240% Damage Draw 2 Discard 2
    • VDraw 1 80% Damage to all enemies equal to that card’s Cost
  • ShuffleSkill1 Cost

    Discard all cards in hand Draw for each Discarded

    Epiphany

    • IDiscard all cards in hand Draw for each Discarded
    • IIDiscard any number of cards in hand Draw for each Discarded
    • IIIMove all cards in hand and Discard Pile to Draw Pile Draw 5
    • IVSelect up to 5 cards in Discard Pile, then move to top of Draw Pile
    • VDraw 3 If the total Cost of those cards is 4 or less, Discard all
  • Dice TrickAttack2 Cost

    240% Damage Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests

    Epiphany

    • I360% Damage Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests
    • II300% Damage to all enemies Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests
    • III80% Damage +80% Damage Amount for each completed Quest (max 5 times)
    • IVWhen using Quest Card, Heal 100%, 100 Fixed Damage to a random enemy
    • VAt the start of the turn, create 1 empowered Quest card(s)
  • JokerSkill1 Cost

    Choose 1 card(s) from Draw Pile to Draw

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    Add Discarded card to the target range of the Joker card effect.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    Heal Cassius 40% each time he draws by an ability.

  • Lv.3Vivid MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.4Inner MemoryEgo Skill Upgrade

    Increase Morale Reduction by 2 of Death Trick to all enemies

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    Whenever Cassius completes a Quest, apply 1 Morale Reduction to all enemies for 1 turn.

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