Haru

Haru

5★ · Striker · Justice

TierT1.5Stats (Lv. 60) — HP 376 · ATK 467 · DEF 155

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • AnchorAttack1 Cost

    100% Damage

  • Power AnchorAttack2 Cost

    220% Damage

  • Anchor DropSkill1 Cost

    100% Shield

  • Anchor ShotAttack2 Cost

    300% Damage +100% Damage Amount for each use of this card (max 10)

    Epiphany

    • I400% Damage +150% Damage Amount for each use of this card (max 10)
    • II350% Damage Combo: Add 1 Hit
    • III350% Damage Discard all cards of other Combatants, then +150% Damage Amount for each Discarded
    • IV380% Damage +100% Damage Amount for each use of this card (max 10) Create this card in Draw Pile (2 time(s) per battle)
    • V350% Damage +100% Damage Amount for each use of this card (max 10) On Critical Hit, move to hand (1 time per turn)
  • Anchor PointerSkill0 Cost

    Move Anchor Shot from Draw Pile or Graveyard to hand

    Epiphany

    • IApply Retrieve to all Anchor Shots
    • IIMove Anchor Shot from Draw Pile or Graveyard to hand, apply Retain to that card
    • IIIMove Anchor Shot from Draw Pile or Graveyard to hand
    • IVMove Anchor Shot from Draw Pile or Graveyard to hand, then increase Damage Amount of that card by 20% for 1 turn until used
    • VMove Anchor Shot from Draw Pile or Graveyard to hand, then +25% Critical Chance to that card for 1 turn until used
  • Power ChargeAttack2 Cost

    180% Damage to all enemies If there is only one target, +80% Damage Amount

    Epiphany

    • I270% Damage to all enemies If there is only one target, +120% Damage Amount
    • II270% Damage to all enemies
    • III270% Damage to all enemy Defeat: Activate this card 1 more time (max 1 time)
    • IV240% Damage to all enemies +30% Damage Amount to the next Attack Card of this unit used for each target hit
    • V300% Damage to all enemies Combo: Change Cost of this card to 1
  • Charge EnergySkill0 Cost

    Increase Damage Amount of Attack Cards of this unit by 30% for 1 turn

    Epiphany

    • IIncrease Damage Amount of Attack Cards of this unit by 40% for 1 turn
    • IIIncrease Damage Amount of the next Attack Card of this unit used by 50%, and +1 to Tenacity Damage
    • III+70% Damage Amount to Attack Cards of this unit for each card of this unit in hand for 1 turn
    • IVIncrease Damage Amount of Attack Cards of this unit by 30% for 1 turn Draw 1 card(s) of this unit
    • VIncreases Damage Amount of Attacks Cards of this unit by 20%
  • Lift AnchorSkill0 Cost

    Increase Damage Amount of Anchor Shot in hand by 80% for 1 turn until used

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    Changes the increase in Damage Amount effect of Lift Anchor from 80% to 120%.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    Changes Anchor Shot to be usable even if Cost is insufficient. The Anchor Shot card used through this effect will consume all remaining AP, and for each 1 AP spent less than the original Cost, decrease Damage Amount by 30%.

  • Lv.3Vivid MemoryEgo Skill Upgrade

    +200% Damage Amount to Power Strike and +20% to the Damage Amount for each beneficial effect in possession

  • Lv.4Inner MemoryBattle Passive Upgrade

    Each time Haru uses Anchor Shot, gain 1 Power Supply. Power Supply: +30% Damage Amount to Haru's Attack Cards (max 3 stacks)

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    Change the Damage Amount decreased effect that is caused when using the Anchor Shot card with insufficient AP to 15% for each 1 AP spent less than the original Cost. At the start of the turn, move 1 Anchor Shot card to hand, and increase Damage Amount of that card by 30% until used.

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