Hugo

Hugo

5★ · Ranger · Order

TierT0Stats (Lv. 60) — HP 320 · ATK 505 · DEF 146

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • Throw DaggerAttack1 Cost

    100% Damage

  • Throw DaggerAttack1 Cost

    100% Damage

  • Defense SystemSkill1 Cost

    100% Shield

  • Hunting InstinctsUpgrade1 Cost

    When an Upgrade or Skill Card of another Combatant is used, 1 Commence the Hunt

    Epiphany

    • IWhen an Upgrade or Skill Card of another Combatant is used, 1 Commence the Hunt
    • IIWhen an Upgrade or Skill Card of another Combatant is used, 1 Commence the Hunt 50% chance of an additional 1 Commence the Hunt
    • IIIWhen an Upgrade or Skill Card of another Combatant is used, 1 Commence the Hunt When Commence the Hunt is activated, 50% Coordinated Attack0 on the target
    • IVCommence the Hunt for each Skill Card in hand
    • VWhen an Upgrade or Skill Card is used, 1 Commence the Hunt
  • Fan of DaggersAttack1 Cost

    60% Damage to random enemies Commence the Hunt for each target hit

    Epiphany

    • I90% Damage to random enemies Commence the Hunt for each target hit
    • II90% × 3 Damage 2 Commence the Hunt
    • III250% Damage When Damage is dealt, 100% chance of a random ally performing a Coordinated Attack on the target
    • IV90% Damage × 3 to random enemies If in a Commence the Hunt state, increase Damage Amount by 100%
    • VAt the start of the turn, 60% Damage × 2 to random enemies Commence the Hunt equal to the number of targets hit
  • Quick FixAttack1 Cost

    80% Damage × 2 If in a Commence the Hunt state, Draw 1 Attack Card(s)

    Epiphany

    • I120% Damage × 2 If in a Commence the Hunt state, Draw 1 Attack Card(s)
    • II80% Damage × 2 If in a Commence the Hunt state, add 1 Hit(s)
    • III100% Damage × 2 If in a Commence the Hunt state, Draw 2
    • IV100% Damage × 3 If in a Commence the Hunt state, increase Action Count of all enemies by 2
    • V120% Damage Add 1 Hit(s) for each Commence the Hunt
  • Dingo HowlingSkill1 Cost

    100% Shield 2 Commence the Hunt

    Epiphany

    • I150% Shield 3 Commence the Hunt
    • II150% Shield If under Commence the Hunt +50% Shield 2 Commence the Hunt
    • IIIUpon gaining Commence the Hunt, Draw 1 Attack card(s) (1 per turn)
    • IV2 Commence the Hunt Combo: Add another 2 Commence the Hunt
    • V2 Commence the Hunt Draw 2 attack card(s)
  • Fixer's ApproachUpgrade1 Cost

    Increase Extra Attack Damage Amount of Commence the Hunt by 40%

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    +10% to the Damage Amount Increase effect of Commence the Hunt for the Fixer's Approach Card.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    Every 2 times Commence the Hunt is activated, inflict 40% Extra Attack × 2 to random enemies, and if the same target is attacked, gain 1 Commence the Hunt. This effect activates once per turn.

  • Lv.3Vivid MemoryEgo Skill Upgrade

    When using Last Resort card, the max stacks of Commence the Hunt increases by 1.

  • Lv.4Inner MemoryBattle Passive Upgrade

    Each time Commence the Hunt is activated, gain 1 Fixer’s Wrath. Fixer’s Wrath: +10% Damage Amount to Hugo for 1 turn (max 4 stacks)

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    At the start of the turn, apply 1 Hunting Mark to a random enemy. Hunting Mark: On Hit with the effect of Commence the Hunt, gain 1 Morale for 1 turn. When the effect is activated or if Hunting Mark is applied to a different target, remove effect

← All charactersFull strategy guide (Korean)