Luke

Luke

5★ · Hunter · Order

TierT2Stats (Lv. 60) — HP 329 · ATK 491 · DEF 155

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • Single ShotAttack1 Cost

    100% Damage

  • Single ShotAttack1 Cost

    100% Damage

  • Shadow ConcealmentSkill1 Cost

    100% Shield

  • Rapid FireAttack1 Cost

    50% Damage × 2 For each Critical Hit create a Handgun Bullet +50% Critical Chance

    Epiphany

    • I75% Damage × 2 For each Critical Hit create a Handgun Bullet +50% Critical Chance
    • II30% Damage × 3 For each Critical Hit create a Handgun Bullet +50% Critical Chance
    • III300% Damage Create Handgun Bullet for each Critical Hit Guaranteed Critical
    • IV100% Damage × 3 +50% Critical Chance
    • V100% Damage × 2 For each Critical Hit, Draw +70% Critical Chance
  • Stealth ReloadSkill1 Cost

    Create 2 Handgun Bullets

    Epiphany

    • ICreate 2 Handgun Bullets +30% Critical Chance to those cards
    • IICreate 3 Handgun Bullets
    • IIICreate 2 Handgun Bullets At the start of the next turn, create 2 Handgun Bullets
    • IVAt the start of the turn, create 1 Handgun Bullet
    • VCreate 5 Handgun Bullet
  • Seize the OpportunitySkill1 Cost

    100% Shield +120% Damage Amount to the next Bullet card used

    Epiphany

    • I150% Shield +170% Damage Amount to the next Bullet card used
    • II100% Shield +240% Damage Amount to the next 2 Bullet cards used
    • III100% Shield +70% Damage Amount to Bullet cards for 1 turn
    • IV100% Shield +100% Damage Amount to the next Attack Card used
    • V+30% Damage Amount to Handgun Bullet cards
  • Dance of the DemonAttack1 Cost

    50% Damage Add 1 Hit for each Bullet card used this turn

    Epiphany

    • I75% Damage Add 1 Hit for each Bullet card used this turn
    • II50% Damage Add 1 Hit for each Attack Card used this turn
    • III50% Damage Add 1 Hit for each Bullet card used this turn Weakness Attack: +50% Damage
    • IV50% Damage 50% Shield Add 1 Hit and +50% Shield Gain Amount for each Bullet card used this turn
    • V50% Damage × 6 When Bullet cards are used, decrease Cost by 1 for 1 turn until used
  • Finisher RoundAttack0 Cost

    300% Damage When 5 Handgun Bullet cards are used, remove Unusable

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    +50% Damage Amount to Finisher Round, and the condition of using 5 Handgun Bullet cards changes to 4.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    If Luke uses 3 Bullet cards, create 2 Handgun Bullet cards in hand. Decreases Damage Amount of cards created through this effect by 50%. This effect activates once per turn.

  • Lv.3Vivid MemoryEgo Skill Upgrade

    +50% Damage Amount to Lethal Design, and the Damage Amount for each card in hand is changed from +15% to +25%

  • Lv.4Inner MemoryBattle Passive Upgrade

    Whenever Luke uses a Bullet Card, gain Target Analysis. Target Analysis: For 1 turn(s), +10% Luke's Bullet Card Damage Amount (max 4 stacks)

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    The Damage Amount increase effect of Target Analysis changes to +15%, and each time 12 Bullet cards are used, create 1 High-Velocity Armor Piercing (HVAP) Round card in hand

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