The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.
NA: Attack ResponseAttack1 Cost
100% Defense-Based Damage
NA: Defense ResponseSkill1 Cost
Heal 100%
NA: Defense ResponseSkill1 Cost
Heal 100%
Shackles of HungerAttack1 Cost
30% Defense-Based Damage × 3
Attunement: 4 Voracity
Epiphany
- I30% Defense-Based Damage × 4
Attunement: 6 Voracity
- II30% Defense-Based Damage × 2
At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand
Attunement : 1 Voracity
- III50% Defense-Based Damage × 3
Add 1 Hit for each 4 Voracity owned (max 3 times)
- IVDecrease Voracity by max 5
+40% Damage Amount to the next used Attack Card for each amount decreased
If 5 is decreased, 3 Predation
- V60% Shield
Decrease Voracity by max 3
Repeat for each amount decreased
Bottomless HungerSkill0 Cost
The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
Epiphany
- I3 Voracity
The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
- IIDecrease Cost of 2 random cards in hand by 1 for 1 turn(s)
- IIIWhen Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used
(1 time per turn)
- IVFor 1 turn, +100% Defense-Based Damage
- V7 Voracity
For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime
Voluntary ControlSkill1 Cost
If Voracity is fewer than 6 stacks, gain 6 Voracity
If 6 or more stacks, gain 2 Predation
Epiphany
- IIf Voracity is fewer than 6 stacks, gain 9 Voracity
If 6 or more stacks, gain 3 Predation
- IIIf Mealtime is in Draw Pile, move to hand
If in Graveyard, 3 Morale for 1 turn
- IIIFor 2 turn(s), each time Action Count of the target is decreased, 1 Voracity
- IV10 Voracity
Select 1 Attack Card(s)
1 Predation each time that card is moved to hand
- VEach time a Basic Attack Card inflicts a Hit, 1 Voracity
+50% Damage Amount to Basic Attack Cards
Domain of VoracityAttack1 Cost
100% Defense-Based Damage to all enemies
Increase Tenacity Damage taken of the target by 100% until their next Ravage
Epiphany
- I100% Defense-Based Damage to all enemies
Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity
- II100% Defense-Based Damage to all enemies
For 2 turn(s), +100% Defense-Based Damage taken by the target
- III150% Defense-Based Damage to all enemies
For the next 5 Hits against a target, Heal 40%
- IV320% Defense-Based Damage to all enemies
If granted both Voracity and Predation, activate 1 more time
- VEach time Mealtime is used, Heal 200%
MealtimeAttack6 Cost
If Voracity is decreased,
decrease Cost by 1
and add +30% Heal Amount (max 10) until used
160% Defense-Based Damage to all enemies
Heal 100%
4 Predation