Narja

Narja

5★ · Controller · Instinct

TierT0Stats (Lv. 60) — HP 336 · ATK 419 · DEF 197

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • NA: Attack ResponseAttack1 Cost

    100% Defense-Based Damage

  • NA: Defense ResponseSkill1 Cost

    Heal 100%

  • NA: Defense ResponseSkill1 Cost

    Heal 100%

  • Shackles of HungerAttack1 Cost

    30% Defense-Based Damage × 3 Attunement: 4 Voracity

    Epiphany

    • I30% Defense-Based Damage × 4 Attunement: 6 Voracity
    • II30% Defense-Based Damage × 2 At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand Attunement : 1 Voracity
    • III50% Defense-Based Damage × 3 Add 1 Hit for each 4 Voracity owned (max 3 times)
    • IVDecrease Voracity by max 5 +40% Damage Amount to the next used Attack Card for each amount decreased If 5 is decreased, 3 Predation
    • V60% Shield Decrease Voracity by max 3 Repeat for each amount decreased
  • Bottomless HungerSkill0 Cost

    The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn

    Epiphany

    • I3 Voracity The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
    • IIDecrease Cost of 2 random cards in hand by 1 for 1 turn(s)
    • IIIWhen Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used (1 time per turn)
    • IVFor 1 turn, +100% Defense-Based Damage
    • V7 Voracity For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime
  • Voluntary ControlSkill1 Cost

    If Voracity is fewer than 6 stacks, gain 6 Voracity If 6 or more stacks, gain 2 Predation

    Epiphany

    • IIf Voracity is fewer than 6 stacks, gain 9 Voracity If 6 or more stacks, gain 3 Predation
    • IIIf Mealtime is in Draw Pile, move to hand If in Graveyard, 3 Morale for 1 turn
    • IIIFor 2 turn(s), each time Action Count of the target is decreased, 1 Voracity
    • IV10 Voracity Select 1 Attack Card(s) 1 Predation each time that card is moved to hand
    • VEach time a Basic Attack Card inflicts a Hit, 1 Voracity +50% Damage Amount to Basic Attack Cards
  • Domain of VoracityAttack1 Cost

    100% Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage

    Epiphany

    • I100% Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity
    • II100% Defense-Based Damage to all enemies For 2 turn(s), +100% Defense-Based Damage taken by the target
    • III150% Defense-Based Damage to all enemies For the next 5 Hits against a target, Heal 40%
    • IV320% Defense-Based Damage to all enemies If granted both Voracity and Predation, activate 1 more time
    • VEach time Mealtime is used, Heal 200%
  • MealtimeAttack6 Cost

    If Voracity is decreased, decrease Cost by 1 and add +30% Heal Amount (max 10) until used 160% Defense-Based Damage to all enemies Heal 100% 4 Predation

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    Increase Mealtime‘s Predation by 2.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    When Voracity is decreased, 25% chance to gain 1 Voracity.

  • Lv.3Vivid MemoryEgo Skill Upgrade

    Increases Predator’s Hunting Method‘s Predation gained if Mealtime is in Graveyard by 3.

  • Lv.4Inner MemoryBattle Passive Upgrade

    +30% Damage Amount to Predation.

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    At the end of the turn, inflict 50% Defense-Based Damage to random enemies and Heal 1% Health for each Predation decreased this turn.

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