Nine

Nine

5★ · Vanguard · Order

TierT0.5Stats (Lv. 60) — HP 411 · ATK 407 · DEF 178

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • SlashAttack1 Cost

    100% Defense-Based Damage

  • SlashAttack1 Cost

    100% Defense-Based Damage

  • Back-Edge ParrySkill1 Cost

    100% Shield

  • HewAttack3 Cost

    350% Defense-Based Damage Incinerate: Create 1 Hew Lv. 1

    Epiphany

    • I400% Defense-Based Damage 200% Shield Incinerate: Create 1 Hew (Ironclad) Lv. 1
    • II300% Defense-Based Damage Incinerate: Create 1 Hew (Extreme) Lv. 1
    • III400% Defense-Based Damage Incinerate: Create 1 Hew (Flash) Lv. 1
    • IV400% Defense-Based Damage to all enemies Decrease Damage Amount by 10% for each target Incinerate: Create 1 Hew (Massacre) Lv. 1
    • V400% Defense-Based Damage On ally Counterattack, activate this card Incinerate: Create 1 Hew (Ambush) Lv. 1
  • Experienced StrikeAttack1 Cost

    140% Defense-Based Damage 20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 20% for 1 turn

    Epiphany

    • I210% Defense-Based Damage 20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 30% for 1 turn
    • II210% Defense-Based Damage 20% DMG-Based Shield If a card was Exhausted this turn, increase Damage Amount of this card by 30% for 1 turn until used
    • III210% Defense-Based Damage 20% DMG-Based Shield Increase Shield Gain Amount of Skill Cards by 30% for 1 turn
    • IV140% Defense-Based Damage 20% DMG-Based Shield +60% Damage Amount for each Exhaust card in hand
    • V210% Defense-Based Damage 20% DMG-Based Shield For 1 turn, when an Exhaust card is activated, 1 Counterattack
  • Fatal StrikeAttack1 Cost

    140% Defense-Based Damage Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust that card

    Epiphany

    • I210% Defense-Based Damage Increase Damage Amount by 30% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust that card
    • II260% Defense-Based Damage Increase Damage Amount by 20% for each Cost of the highest-Cost card in hand
    • IIIChange Hew in hand to its final level
    • IVExhaust 2 random Exhaust cards of other Combatants in hand For each card Exhausted through this ability, increase Damage Amount of the next used Attack Card of this unit by 30% until used
    • V210% Defense-Based Damage Increase Damage Amount by 80% for each ally owning Counterattack
  • CounterbladeUpgrade0 Cost

    When Shield is gained through an ability, 1 Honed Edge

    Epiphany

    • IWhen a card is Exhausted, 1 Honed Edge
    • IIIncrease Shield Gain Amount by 15%, and when Shield is gained through an ability, 1 Honed Edge
    • IIIWhen Shield is gained through an ability, 1 Honed Edge
    • IVWhen Counterattack is gained, 1 Honed Edge+
    • VAt the start of the turn, activate Hew in hand 1 time(s)
  • Fighting SpiritSkill1 Cost

    Activate 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    Targets may be selected for attack with the Fighting Spirit card.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    At the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage

  • Lv.3Vivid MemoryEgo Skill Upgrade

    +150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect.

  • Lv.4Inner MemoryBattle Passive Upgrade

    When Nine’s cards are Exhausted, gain 1 Improvisation equal to the Cost of that card. Improvisation: +50% Defense-Based Damage Amount to Nine’s Attack Card for 1 turn (max 3 stacks)

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    When Hew cards are activated, inflict 15% of the Damage dealt to the target as Fixed Damage.

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