Sereniel

Sereniel

5★ · Hunter · Instinct

TierT0Stats (Lv. 60) — HP 329 · ATK 491 · DEF 155

Tier reflects the Korean guide's current Chaos Manifestation rating.

Cards & Epiphanies

The character's full kit. Each unique card lists its epiphany upgrades (I–V) with official effect text.

  • Pulse FireAttack1 Cost

    100% Damage

  • Pulse FireAttack1 Cost

    100% Damage

  • Magnetic FieldSkill1 Cost

    100% Shield

  • Homing LaserAttack0 Cost

    100% Damage 2 Afterglow On Ravage, Move from Graveyard to hand

    Epiphany

    • I150% Damage On Ravage, Move to hand Destroy: Add 1 Hit(s)
    • II150% Damage 3 Afterglow On Ravage, Move to hand
    • III150% Damage 2 Afterglow Create 2 Homing Laser L in Discard Pile
    • IV100% Damage 1 Afterglow On Ravage or at the start of the turn, Move to hand
    • V150% Damage 2 Afterglow Move all Homing Laser L in Graveyard to hand
  • Plasma MissileAttack1 Cost

    120% Damage 0.5 Tenacity Damage If the target is not Ravaged, activate 1 more time.

    Epiphany

    • I180% Damage 1 Tenacity Damage If the target is not Ravaged, activate 1 more time
    • II180% Damage +60% Damage Amount for each decreased Tenacity of the target (max 10)
    • III120% Damage 2 Instinct Weakness +60% Damage Amount to Homing Laser for 1 turn(s)
    • IV120% Damage Create 3 Homing Laser L in Draw Pile
    • VAt the end of the turn, 50% Damage to a random enemy +30% Damage Amount for each Homing Laser Moved to hand for 1 turn(s)
  • Shining CoreSkill1 Cost

    Create 2 Homing Laser L

    Epiphany

    • ICreate 3 Homing Laser L
    • IICreate 2 Homing Laser L, increase Exhaust of those cards by 2
    • IIICreate 2 Homing Laser L On Ravage, create 2 Homing Laser L
    • IVCreate X+1 Homing Laser L Apply Haste to those cards
    • VSelect and create 1 Homing Laser with their own distinct Epiphanies
  • Cobalt LightAttack3 Cost

    120% Damage × 4 to random enemies 1 Tenacity Damage for each Hit

    Epiphany

    • I180% Damage × 4 to random enemies 1 Tenacity Damage for each Hit On Ravage with this card, decrease Cost by 1
    • II120% Damage × 4 to random enemies 1 Tenacity Damage for each Hit Retain: Add 1 Hit until use (max 5 times)
    • III120% Damage × 4 to random enemies Create 1 Homing Laser L for each target Hit
    • IV120% Damage to random enemies Add 1 Hit for each Homing Laser in hand
    • V120% Damage × 4 Ravage: Activate 1 more time
  • Pale Shooting StarAttack2 Cost

    150% Damage Activate 3 Homing Laser in Draw Pile and Graveyard

Manifestations

Level-up bonuses in order. Titles and effects are official text.

  • Lv.1Sleeping MemoryMythic Card Upgrade

    +50% Damage Amount to Pale Shooting Star, and change the number of activatable Homing Laser cards to 5.

  • Lv.2Awakening MemoryBattle Passive Upgrade

    At the start of battle, create 2 Homing Laser L. At the start of the turn, if Homing Laser is one of the cards drawn, Draw 1 card.

  • Lv.3Vivid MemoryEgo Skill Upgrade

    +50% Damage Amount to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo.

  • Lv.4Inner MemoryBattle Passive Upgrade

    For each Homing Laser that is Moved to hand on Ravage, Sereniel gains a Firepower Amp effect. Firepower Amp: +10% Damage Amount to Sereniel’s Attack Cards for 1 turn (max 5 stacks)

  • Lv.5Complete MemoryStat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Lv.6Liberated MemoryBattle Passive Upgrade

    When an ally inflicts Ravage, Sereniel inflicts 80% Damage to that target for each max Tenacity block of that target.

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